1.2 Changes


Static Enemy Changes: Changed away from a gradual change; makes the effect of hopping in and out of the light more dramatic, and it was causing some issues having so many enemies changing hues anyhow. 

Sound Effects: Little beeps and boops. They make me happy. 

Health Loss in Chunks: I am mixed in this change. Continuous health drain was more consistent and raised the difficulty, having health losses being in chunks makes it almost impossible to die outside the ending. However, this did make me go back and update all the lamps...

Lossing Last Lamp Results in Death: A new loss condition! Thematically fits better with the original ...lore, if we can call it that? And gives me a consistent way to threaten the player and force them to defend the core lamp. 

Files

Semblance 17 MB
Feb 01, 2024
Semblance HTML 651 kB
Feb 01, 2024

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